This week we’re going to have a little bit of enjoyable taking a look at a number of the fascinating armor selections for the current Dragon Age: The Veilguard. In a means, that is an extension of the submit on “The Drawback with Sci-Fi Physique Armor,” as a result of I feel Veilguard supplies a reasonably distinctive instance of visible character-design armor borrowing from different character designs – reasonably than from historic armors or armoring rules – leading to some odd outcomes and weird patterns.
That mentioned, earlier than we get in, I wish to make clear this isn’t a evaluate of DA:VG. For what it’s price, I preferred the sport, although I discovered the transfer away from what I’d time period ‘sociological storytelling’ – the emphasis on tradition, politics and establishments in earlier titles – actually disappointing as that had been a significant power of the Dragon Age titles and Veilguard offers it a lot much less consideration, an actual disgrace as a result of we had been eventually in Tevinter! That mentioned, the fight is sweet, the companions are principally agreeable and the Massive Lore Reveals are principally pretty nicely dealt with and likewise appropriately Massive. The writing is uneven and one can really feel the scars of government meddling, however the finish outcome isn’t unhealthy. It’s a disgrace it might be the top of the franchise, given the best way Bioware goes – cursed by a decade of catastrophic mismanagement by EA – however a minimum of DA:VG, if it’s the final entry, closes the circle on a number of the Massive Questions raised within the first three video games in a satisfying means.
However that’s not what we’re right here to give attention to, we’re right here to give attention to the armor design. And it ought to be famous on the exterior that the Dragon Age video games have all the time had one thing of a ‘home model’ in armor design (significantly the primary two). Apparently, whereas I’m going to be pretty important of a number of designs right here, DA:VG makes some notable alterations to that ‘home model’ in direction of higher, extra operate designs: there are actually selections with out comically outsized pauldrons, and the breastplates are all correctly formed now (versus the flat-and-too-long designs from the early Dragon Age titles). As we’ll see, they nonetheless battle with tassets and faulds, however the outdated unhealthy answer of ‘skirt of one thing with tassets on the perimeters the place they don’t cowl something’ is out and that’s a minimum of some enchancment.
Veilguard‘s different deviation from the ‘home model’ is that it takes a ‘shotgun’ strategy to armor designs, from some items that appear virtually historic of their design to different outfits which can be pure absurd fantasy. A part of that comes out of Veilguard’s effort to precise a number of completely different cultures (Rivain, Tevinter, Daelish, Nevarra and the Gray Warden’s Orlesian-anchored model) with very completely different outfit designs. The uncooked selection implies that there are each a number of very foolish designs, after all, but in addition some fascinating designs as nicely. It’s a little bit messy and all over, very similar to the sport itself, however in the long run I fairly loved it.

However first, as all the time, if you wish to assist me afford my very own go well with of traditionally correct armor,, you may assist me and this undertaking on Patreon. Tools, as I all the time stress, isn’t low cost! If you would like updates at any time when a brand new submit seems, you may click on beneath for e-mail updates or observe me on twitter (@BretDevereaux) and Bluesky (@bretdevereaux.bsky.social) and (much less continuously) Mastodon(@bretdevereaux@historians.social) for updates when posts go dwell and my common musings; I’m within the technique of shifting over extra absolutely to Bluesky than Twitter, on condition that the previous has, of late, change into a greater place for historic dialogue than the latter.
Luggage and Pouches
I wish to begin with the baggage and pouches, as a result of they had been the primary issues I noticed that made me assume I ought to write down this up. DA:VG actually loves baggage and pouches; a notable slice of its outfits haven’t only one or two pouches however a bunch of them, strung alongside belts and bandoliers all over. I’ve pulled just a few examples; for the sake of conserving them straight as I speak about them, I’ve lettered them on the picture beneath:

Now, I think for lots of gamers, these pouch-heavy designs (be aware, particularly, field pouches) look sensible and prepared, the type of factor for a personality who isn’t some pampered knight, however a work-a-day adventurer who has to hold their very own equipment. And I can see the enchantment for designs that point out that type of sensible mindset, as in comparison with a number of the flashier, extra posh-looking armor.
You’ll be able to see the identical type of considering going into one thing like Skyrim’s Thieves Guild armor. Clearly of us just like the design lots as a result of a mod that repurposed property to permit gamers with different armor to equip bandoliers and pouches in the identical model has additionally been highly regarded within the Skyrim modding scene. So clearly this isn’t simply a Veilguard factor.

That mentioned, for those who go taking a look at pre-1500 armor, you’ll not discover a number of box-pouches. Certainly, given the prevalence of bandoliers, pouches, satchels and so forth within the depiction of fantasy ‘adventuring equipment,’ the trendy reader could also be shocked to search out functionally no pouches on medieval or historic armor or marketing campaign put on. A soldier’s gear was as an alternative carried in a pack, generally (as with the Roman sarcina) on the finish of a keep on with make it simpler to hold, or generally in a satchel or looking bag. Should you had a horse, after all, saddle baggage may equally retailer provides and different requirements.
And that truly makes a good bit of sense: for those who anticipate to be combating in shut fight, you hardly need something in your particular person including encumbrance or weighing you down or offering an additional straightforward hand-hold for somebody to seize and pull at. And extra to the purpose, your historic or medieval soldier doesn’t want them as a result of he has nothing to place in a bag or pouch that he must seize in fight. His main weapon and shields, in spite of everything, are carried in his fingers, his armor is worn on his particular person, his backup weapon is in a scabbard at his waist…and that’s it. Archers may carry arrows in a quiver, after all and slingers stones in a small bag, however that’s only one small container of clear and distinct goal, usually on the waist. That is only a design function one doesn’t discover within the sort of technological atmosphere posited in these video games.
However after all that made me marvel the place all of those pouches, as a visible design language, had been coming from. As a result of there’s a sort of soldier who has a use for an entire bunch of pouches and pockets all around the entrance of their tools to allow them to rapidly seize at issues: gunpowder infantry.

After all the best way that gunpowder infantry retailer their ammunition varies based mostly on the type of weapons they use; it’s technologically delicate. Above, you may see how an early musketeer may carry his ammunition. The cartidge hasn’t been invented but, so his ammunition load is available in three distinct components: measured powder fees for the principle cost (loaded down the muzzle) carried in small picket vials hooked up to his bandolier, a powder horn (the canister over his leg) for priming the pan earlier than firing and naturally the precise bullets, within the pouch on the base of bandolier. Observe he additionally carries a lit matchcord (in his left hand, simply over the butt of the musket, lit at each ends, so if one finish went out, it may very well be used to reignite the opposite) however has a spare matchcord, unlit, additionally dangling from his bandolier. This fellow is pre-flintlock, so he’s counting on that lit matchcord to ignite the powder within the pan of his musket which in flip units off the principle cost which sends the bullet down vary.
Against this, for the soldier utilizing a paper cartridge, carrying his ammunition was made lots less complicated: cartridges may very well be carried in a cartridge field, sometimes a single, sq. leather-based field with inflexible sides, carried on a shoulder-belt and suspended on the waist for simple entry. The paper cartridge may include sufficient powder to each prime the pan and cargo the musket, eradicating the necessity for a separate powder horn or powder flask, which after all was helpful each to hurry loading in addition to lowering the quantity of free black powder in a fight scenario, which decreased the prospect of your musketeer exploding at an inopportune time. Consequently, the place your early musketeer has a bandolier with an entire bunch of picket powder flasks hanging off of it, with the paper cartridge, all of that matches right into a single cartridge field. There’s usually not a necessity to hold a number of bins, as a result of these weapons hearth so slowly.
However that’s not what we see right here; what we see here’s a chest rig with a minimum of half a dozen giant pouches, usually rectangular in form. And it was really in taking a look at Armor C, with its big chest-mounted squared off box-pouches that I spotted what was driving this have a tendency, which I’ll be aware I’ve additionally seen in every single place in fantasy adventurer idea and character artwork. It’s, after all, this:

Fashionable fight load tools usually features a complete mess of pouches – or in additional refined variations, a modular pouch attachment system, as with NATO’s MOLLE – for carrying all kinds of issues. Now a few of that is what we’d time period common tools: communications tools, water, first assist kits, and so forth. However most of it’s for magazines. As a result of a contemporary soldier has to hold a staggering quantity of ammunition. Whereas a soldier utilizing paper cartridges and firing a muzzle-loading musket or rifle may need carried ammunition for just some dozen photographs, the usual U.S. Military fight load, I consider, consists of one thing like 210 rounds of ammunition, which is seven 30-round magazines. These magazines must be carried in fight and so they must be carried someplace they are often retrieved rapidly and with out trying, thus they find yourself carried (and certainly have been because the World Wars) on waist- or chest-mounted rigging within the entrance the place they are often simply reached. As a result of magazines are usually rectangular(ish), the pouches that carry them additionally are usually rectangular.
And, simply so this doesn’t stay unsaid: you’re solely going to maintain in your particular person in these kinds of pouches belongings you want in a battle. Marching tools, provides, these neat crafting components you picked up, these are all going to go in a marching pack, both carried or worn, which will be dropped for those who get right into a battle. Briefly, what I feel is occurring with the proliferation of pouch-heavy fantasy armor designs – particularly with plenty of on-the-front sq. or rectangular pouches – is that that artists, riffing off of later gunpowder tools, have imported components of that tools right into a context the place they don’t really make a substantial amount of sense.
As an apart, the standard counter-argument right here is that these pouches are both for potions or reagents. However as we’ve already seen, even simply ammunition pouches change in type considerably relying on how the ammunition is carried, so I’ve to think about the carrying system for ‘magical ammunitions’ like potions or reagents would equally be completely different. For one factor, cartridges are uniform, however reagents and potions is perhaps particularized; you want a technique to be sure you aren’t grabbing the improper one! After all within the case of DA:VG it doesn’t actually matter: the one in-setting reagent is lyrium (carried in glass bottles) which is not represented within the sport mechanics and on this sport potions have been streamlined right into a single useful resource of which you solely carry three.
However even in a Dungeons and Dragons setting with plenty of reagents and potions, I feel we’d nicely think about them carried otherwise than trendy warfare-inspired box-pouch webbings. Personally, I really assume the early gunpowder bandoliers may signify a neater technique to carry such issues: premeasured quantities saved in wooden bottles (extra sturdy and less expensive than glass). For that goal, trendy journal pouches or mid-Nineteenth century cartridge bins (Armor A seems to have one on the best leg) most likely aren’t best. Everybody so usually I see considered one of these the place the bandolier is a potion bandolier, with slots for every standardized potion vial to slot in and that truly makes much more sense to me in a fantasy setting.
However what I discover most fascinating right here is the best way during which the self-referential nature of fantasy armor design has taken a design component – tons and many pouches – which is virtually solely misplaced on this context and made it considerably normal as a technique to sign {that a} design is ‘sensible.’
That mentioned, we even have some oddities with armor, and we will begin with my perennial grievance:
No One Is aware of How Faulds Work
This, after all, picks up instantly the place our items on The Drawback with Sci-Fi Physique Armor left off. There we famous that utilizing inflexible supplies to armor a human physique with out inhibiting motion is a particularly solved drawback – that’s, people have already give you a variety of options on how to do that successfully. One of many key drawback areas for armorers is the waist. To battle successfully in shut fight, people want to have the ability to bend and switch on the waist, so any armor there wants to permit a variety of movement. Consequently, the breastplate – the inflexible plate overlaying the upper-torso – can’t prolong a lot additional than the pure waist (the thinnest level in your torso, which is usually a pair inches above the belt-line) with out unacceptable inhibiting motion.
There are just a few methods to resolve this drawback. Some beastplates aptitude outward on the base in a ‘bell’ form permitting them to increase a little bit beneath the waist (however not very far) with out inhibiting motion. That is perhaps paired with a versatile safety of leather-based, textile or mail extending beneath, like Greek pteryges, or it is perhaps hanging flaps of lamellar armor as with Japanese kusazuri upper-leg protections. You may as well attempt to cowl a part of the realm with a broad metallic ‘belt,’ principally persevering with the safety of the chest-plate with a disconnected (so it may well articular) piece of armor that may a minimum of cowl a number of the hips, which we see, as an illustration, in central Italic armors from the fifth to the third century BC. However within the medieval armoring custom that the majority Dragon Age armors draw from, the answer arrived at was most likely essentially the most complete: tassets and faulds.

And I do know somebody at Bioware is aware of this as a result of they did it proper, as soon as, on Armor E above. You’ll be able to see the breastplate which successfully terminates on the pure waist (the place they’ve a excessive belt, however not how excessive that belt is – up on the waist not down on the hips – flaring out only a bit beneath that belt (the ‘bell’ form famous above). Then beneath which can be hooked up a set of skinny, curved metallic plates (faulds), three in whole, which run parallel to the bottom and are going to be linked to one another by leather-based straps on the within which permit these faulds to telescope in. That lets the wearer wend on the waist and rise the legs and even sit down: the faulds simply telescope in. Lastly, beneath the faulds, to guard the higher legs are two strong, hanging metallic plates; these are referred to as tassets. Observe how these tassets are ‘cheated ahead’ – they cowl the entrance not the facet of the higher legs. In a number of historic armors, they’d be much more to the middle, making that heart hole between the thighs smaller (significantly as this character doesn’t require an open house to allow a big principally beauty armored codpiece).
In order that they do know the way it works! Or maybe extra precisely, considered one of what was most likely a workforce of artists seen and included this function into this armor however not any of the others. Which creates the issue: Thedas has invented faulds after which simply…determined to virtually by no means use them.
It’s not exhausting to see the issues with the comparability armors D, F, and G. Armor D lacks faulds, so the tassets have to start actually excessive up and so they’re tiny leaving an unlimited hole in defend over the higher legs. That’s fairly unhealthy as a result of the higher legs are stuffed with huge arteries transferring plenty of blood, which means {that a} wound there can rapidly trigger disabling or fetal blood loss. By the point you’re going in for devoted knee plates and big, outsized ornamental pauldrons, you most likely wish to have tried to do what you are able to do to guard these higher legs.
In the meantime, Armor G has a host of issues, however amongst them are its absurdly huge tassets. As soon as once more, there seems to be no fauld and as an alternative they use a sash mixed with what seems to be a minimum of three belts to hide the truth that the breastplate extends too far down the torso to connect with these gigantic single-piece tassets. To grasp why you don’t see that fairly often, simply think about operating in that setup and the way the tassets are going to react as you deliver your knees up, flapping upwards in your means.
After which there may be Armor F, which inserts a sample I see increasingly more of in idea fantasy artwork and such: the “I quit” answer during which the groin and stomach are simply left solely unprotected as a result of it’s actually exhausting to determine what to do there. I ought to be aware that whereas I picked ‘F’ (the starter warrior armor) as a result of it was actually clear, there are a number of outfits within the sport that observe this sample. The issue right here is that there’s a lot of blood vessels and very important organs within the groin and stomach – a strike in both is extraordinarily more likely to show each instantly disabling and finally deadly. What must occur ehre is the chest plate wants to increase right down to the pure waist (it terminates too excessive right here) after which one thing, even whether it is simply thick leather-based straps (be aware that Armor D really has one thing like pteryges, although they must be extra substantial) to cowl the groin. In the meantime, it preserves the ‘sides solely’ college of tassets that has been a part of the Dragon Age ‘home model’ since Origins (additionally frequent in MMORPG armors) however hasn’t began making sense at any level in all of that.
Now I reasonably assume a few of this aversion to tassets is that they is perhaps exhausting to animate, although until the participant is trying shut, the standard expedient in online game armor animation of ‘making the inflexible factor bend’ will work simply effective to offer the impression that they’re telescoping. However with the quantity of assets on show right here – all of those intricate armors, with plenty of transferring components and fabric physics – I’ve to think about tassets and faulds may very well be made to operate correctly or a minimum of ‘faked’ convincing.
Extra broadly, I feel an enormous a part of the difficulty right here is exactly that fantasy armor design has change into actually disconnected from historic originals, to the purpose that folk drawing and designing these armors are unaware of the frequent options to their frequent issues, in a means that comes out fairly clearly with Armor F’s, “I didn’t know what to do” answer to the middle torso or a number of the awkward ‘simply cowl it with belts’ options from video games like Baldur’s Gate III. It’s that type of factor which suggests to me this isn’t that artists have made a acutely aware option to keep away from a selected historic answer, a lot as that they have no idea it exists and so are at a loss as to what to truly do about that area of they physique: they know they will’t simply prolong the breastplate down as a result of it appears to be like improper, however they don’t appear to know methods to repair it.
The irony is I feel faulds and tassets can do lots for the opposite drawback these artists appear to battle with which is maximizing visible curiosity. We’ll come again to this in a second, however western audiences sort of anticipate armor to return in an ‘alwyte‘ model, which is to say with plenty of uncovered, polished seen metal, versus dealing with armor with coloured textile or placing issues like surcoats and tabbards over it and so forth (which was, in earlier durations, quite common!). However there’s an aversion to simply having a number of strong metal surfaces which don’t have a number of ins and outs of visible curiosity. You’ll be able to see that basically clearly on Armors D and E; the previous makes use of a LOT of fluting, sort of like Maximilian plate armor, whereas the latter presents a breastplate riveted collectively unnecessarily from a bunch of smaller plates principally simply to interrupt up its traces and curves.
However whereas breastplates weren’t often composites of half a dozen plates (they had been generally composites of two plates), protections like tassets and faulds give a number of alternative so as to add layers and motion, in addition to ornamental surfaces to make visually fascinating armor that doesn’t find yourself feeling fairly so overwrought as most fantasy armor does. In any case, whereas tassets and faulds look neat, they’re additionally clearly sensible, fairly apparent in the best way they defend a part of the physique.
And that brings us to issues with…
Pauldrons
Now I ought to be aware in the beginning that the Dragon Age ‘home model’ began in 2009 when the World of Warcraft-inspired vogue for gigantic pauldrons was nonetheless very a lot in impact and so for those who have a look at the armor of the Dragon Age video games, significantly Origins and II, you’ll see almost the entire heavy armor has actually huge ‘bubble’ pauldrons, a lot bigger than what we’d usually see traditionally.

Veilguard strikes away from this: a number of the pauldrons are nonetheless jumbo-sized, however the basic outsized ‘bubble’ form, already comparatively uncommon in Inquisition is now principally gone. What’s unlucky is that the designers don’t appear to have fairly recognized the place to go from there: Veilguard incorporates a lot of pauldron designs and virtually none of them are fairly proper.
The straightforward issues to level out listed here are poor Davrin’s armors, G and I (G can also be obtainable for Rook), with simply use pauldrons. Armor G normally is simply sort of a trainwreck. The in-game description makes some extent that Armor G is principally the heaviest of all heavy armor and every little thing about it’s a bit excessive. We’ve already talked about the large tassets (however alas, no faulds!) and the large pointed pauldrons are likewise simply foolish. As an apart, sharp or spiked armor may be very uncommon, traditionally, for the apparent motive that you will spend extra time carrying and marching in any sort of armor than combating in it and so plenty of sharp edges.
However equally awkward is that this armor’s deeply foolish huge bevor. A bevor (or bevor plate) is a metallic plate which extends up from the breastplate to guard the following, usually supposed for use with a kind of helmet referred to as a sallet, which might interlock with the bevor to supply fairly darn full safety. Now this bevor that Davrin has with Armor G is simply too removed from his face to work with a sallet, however extra to the purpose if you look intently you understand that complete plate, which runs down virtually to Davrin’s naval, is the bevor: there’s a whole second metallic plate (the precise breastplate) behind it.
Extra broadly, I feel one of many issues that a number of fantasy armor designs battle with is that they wish to talk “big and heavy,” and so need armor that’s thick and broad. The issue is that armor shapes are dictated by human biomechanics and the necessity for have blows look off, which implies they don’t are usually that type of huge and certainly can’t be. As a substitute, even the heaviest armor virtually appears to be like skinny to trendy eyes, due to course it’s armoring the physique of a comparatively match particular person and goals to suit as intently as potential. Simply concerning the ‘chunkiest’ armor I feel I do know of is Henry VIII’s Italian-made discipline armor – which finally ends up trying ‘dumpy’ as a lot as threatening – and that was principally as a result of Henry VIII was himself very huge each vertically and horizontally by the top of his reign.

Armor I additionally has pretty outsized pauldrons, by the factor I really wish to be aware about these pauldrons isn’t that they’re huge however the distinction in how they seem to assault. Armor I’s left pauldron seems to connect on the shoulder and dangle down, whereas the proper shoulder – the actually outsized ornamental one – attaches on the upper-arm and is supported upward.
This model of pauldron attachment is quickly turning into a pattern within the fantasy armor idea artwork house I’ve been noticing, one other instance of ‘DeviantArt Illness’ the place by new fantasy ideas are based mostly in outdated fantasy ideas reasonably than historic armors. Pauldrons (and their much less elaborate cousins, spaulders) are the a part of the armor that protects the shoulders and components of the higher arms. The pattern I’ve been seeing is to function pauldrons and spaulders which, as an alternative of hanging down from the shoulders, with articulated lames (skinny bands of metallic), projecting right down to cowl the arms, these fantasy ‘pauldrons’ (actually technically weird and outsized rerebraces) connect to the arms and undertaking upwards alongside however not overtop of the shoulder.
And you may see that drawback in each proper and left pauldrons in E and A, together with the left pauldrons on H and I. I don’t know sufficient concerning the technical particulars of online game animation to make certain, however I assume the difficulty right here is definitely that the pauldrons are being rigged as a single strong object which strikes based mostly on the place of the shoulder and the animator doesn’t need it to clip into the character’s face, so that they’ve moved the sting of the pauldron means out away from the neck. You’ll be able to see that basically clearly on Armor A, the place the higher lame of the spaulders, which ought to over all the shoulder are as an alternative completely tiny and barely cowl something (and are, for some motive, mounted on a steady leather-based backing, reasonably than articulated utilizing sliding rivets or leather-based straps).
The protection drawback right here is important. Biomechanically, all strikes in shut fight originate from the shoulders and one of many best and most instinctive strikes to make with virtually any chopping or bludgeoning weapon is the falling diagonal strike (in longsword fencing, that is the basic zornhau, “wrath strike,” however the primary physics of the falling diagonal strike present up principally in every single place). That strike, aided by gravity and utilizing a number of the physique’s muscular tissues is actually highly effective and extraordinarily harmful (to the particular person being struck) and likewise principally instinctive. And it’s going to fall, if aimed accurately, principally at the place the neck meets the shoulders, give or take. So armoring that space is actually fairly vital and historic armors fairly often reinforce that area: early Roman mail armor (the lorica hamata) was doubled over that house, the thick ‘yoke’ of the Greek tube-and-yoke cuirass protected the identical space, and within the excessive Center Ages that space would been protected each by the mail of the hauberk (the coat) but in addition by the hanging mail of the aventail (extending down from the helmet). And as soon as plate protections are again on the desk, you defend that area with the higher element of pauldrons or spaulders.
By transferring the pauldrons out to the higher arm, that area is left virtually solely unprotected, or protected solely by the highest of the cuirass. As a substitute, a number of these designs create what’s principally a ‘shot entice’ the place a descending diagonal blow goes to hit the shoulder (in a much less armored place) after which catch on the pauldron, stopping the weapon from sliding off. Which will matter much less for armor penetration, however it issues lots for hooking and pulling, that are vital components of a number of close-combat.
Lastly, can we simply be aware that Armor H is simply usually horrible? I’m undecided what NPCs put on this design, however it’s obtainable to the participant and is only a mess. We’ve received some type of padded puffy textile below the armor that each doesn’t appear like a non-synthetic material and likewise doesn’t appear like precise padded armor. After which we now have a metallic cuirass which inexplicably leaves little openings on the facet to permit an enemy’s sword or arrow easy accessibility to your lungs. In the meantime, the decrease legs (much less vital) have huge greaves whereas the higher legs (extra vital) are solely unarmored. In the meantime for all of that lack of protection, there may be nonetheless a pointy, angled strong downward projection, secured by rivets, over the groin to make it possible for sitting or using a horse is as uncomfortable as humanly potential. I’m actually a bit baffled by it.
However let’s shut out with one thing optimistic to say.
The Makes use of of Textiles
One factor about Veilguard‘s armor selections is that they’re so assorted that you simply get some actually fascinating designs that I do assume have fascinating concepts that I wish to see percolate into the broader eager about fantasy designs, though I sort of hope we’d anchor them of their authentic historic exemplars, reasonably than their fantasy displays. As famous above, one of many huge challenges these artists face is the demand to create lots of visible curiosity of their tools, which will be difficult with alwyte armor that’s principally simply shiny metal.

The factor is, this was a historic drawback too. Troopers and warriors in costly armor wished to look spectacular. In addition they wished to be individually recognizable in a number of instances. And so there have been a number of options to attempt to add shade and curiosity to their battlefield equipment in a means that will render them recognizable and spectacular trying.
One of many normal methods of doing this, traditionally, was to change the form and shade of the textile components of the panoply, reasonably than the metallic ones. In medieval Europe, the style for alwyte armor comes comparatively late, in truth: for a lot of the Center Ages, it was as an alternative frequent to cowl the metallic components of your armor with textile. You may, as an illustration, put on a tabard, jupon or a surcoat – a textile garment, usually elaborately adorned, with the colours or arms of your loved ones – over a mail hauberk or coat of plates. That textile might then, after all, be dyed or embroidered or adorned in any variety of methods. Certainly, early plate cuirasses had been usually confronted on the surface with brightly coloured textiles reasonably than left ‘white’ (with the metallic displaying).
One choice for visible curiosity that I’m shocked extra video games don’t imitate is the Japanese jinbaori, a sleeveless vest or coat generally worn (as an elective component) over a samurai’s armor. I assume that’s the course Armor M goes as nicely: you may see the plate cuirass beneath, however then it’s lined by a sleeveless coat. Jinbaori, so far as I do know had been usually shorter, extra vestlike, however I’ve seen longer examples that appear like they ran right down to the knees, so the size of the coat on M isn’t an issue (although it has a number of layers and will get visually complicated a bit. Likewise, it appears to be like like, reasonably than do reduce outs from the breastplate, as an alternative the massive shadowdragon crest within the heart of the breastplate is framed by an out, ornamental textile layer to the armor, which might work and was accomplished. It’s not good (the breastplate has that odd groin-remover sharp projection at its base as a result of we nonetheless haven’t discovered tassets and faulds), however Armor M was considered one of my favorites.

In the meantime, Armor Ok reveals another choice. I think this was an effort to deliver ahead a number of the model of lots of Inquisition‘s participant armors, which featured lengthy coats over comparatively modest breastplates. Ok is way from good right here – the breastplate has an odd reduce down the middle (however is clearly metallic and glossy) and you’ll see the “we don’t know what to do on the waist so we added eight belts as an alternative” answer getting used right here too. Now in apply, textile clothes over armor – like a surcoat – tended to shut on the entrance; I can perceive why builders don’t wish to go that means, as a result of it hides the armor and introduces a scarcity of readability as to if a given outfit is or just isn’t armor. So I’m a bit forgiving of the open-coat strategy; once more, I feel working from historic jinbaori might be the best thought right here.
Lastly Lucanis there within the heart with Armor L reveals another choice, carrying each a shawl for a spot of lighter shade, however carrying his coat beneath his plate cuirass. This specific configuration, of a plate cuirass worn over a thick leather-based coat was a typical early trendy setup, as armor – being made thicker and thicker to withstand bullets – began to drop every little thing however an important elements. Usually in Europe that coat would have been product of buff leather-based, which tends to return out a really distinctive orange-brown because of the remedy course of and tended to be left that shade, however there’s no motive your fantasy atmosphere can’t produce other colours to work with and on this case, they wished to maintain Lucanis’ theme colours that are blues.
However the level I wish to make is that whereas none of those outfits is good (although L is definitely fairly rattling good), all of them present choices for including plenty of visible curiosity via ornamental textile armor components – a quite common historic answer! – with out essentially damaging the performance of the particular metallic armor.
Conclusions
General, Veilguard takes a ‘shotgun’ strategy to armor and outfits, with a number of completely different kinds and approaches, a pointy break with the earlier Dragon Age video games, which tended to hew to only a handful of kinds, be it the ‘home model’ of the primary two video games or the ‘breastplate below leather-based jacket’ motif of Inquisition. Naturally that shotgun strategy produced some absurd armors, but in addition just a few good ones.
However what I feel it revealed most is the diploma to which this design course of, as with movie and TV costume armors, has turned in on itself, endlessly riffing off of different fictional armor. A part of the explanation, as an apart, that I feel video video games usually mess up tassets, faulds, pauldrons and spaulders is that these are elements which can be exhausting to fabricate in the true world cheaply utilizing pressed plastic and different low cost supplies and in consequence they are usually accomplished poorly in live-action movie and TV. After all, animation doesn’t have the identical limits, but when the character design workforce is riffing off of Recreation of Thrones as an alternative of the arms and armor collections on the MET or the Wallace Assortment, they’re going to import these corner-cutting practices all the identical, although they’re pointless, trying foolish and low cost.
Satirically, as I’ve been scripting this, Kingdom Come: Deliverance II simply got here out and I’ve simply began taking part in it. I’ve no evaluate ideas about it but (although my sense from others is that it avoids a number of the historic missteps of the primary sport, providing much more depth to the big selection of individuals and lives one may see in medieval Bohemia), however one factor it shares with its predecessors is a steadfast dedication to utilizing historic armor designs. Admittedly, they fudge the chronology a good bit, with some tools displaying up being both most likely a bit too outdated or a bit too new (e.g. some rounded-visor bascinets displaying up just a few many years too early), however I don’t assume anybody actually minds that sort of restricted fudging. I definitely don’t.
As a substitute, what I discover putting already about that sport’s strategy is how really utilizing historic armor designs reasonably than fantasy designs solves so lots of the issues one may face. The issue of creating visible curiosity is fastened by ornamental surcoats and jupons; many characters are immediately recognizable, even in full armor, as a result of their armor is distinctively coloured and adorned.
One other pattern in fantasy RPG armor has been the transfer away from elements to having only a single armor slot. TESIII: Morrowind‘s armor got here in 10 mix-and-match slots; by TESIV: Oblivion that was simply 5 and by TESV: Skyrim simply 4, with bracers, pauldrons, and the cuirass all being merged collectively. Veilguard has a single ‘armor’ for look which incorporates every little thing however the helmet. The standard justification for that is that in any other case it’s actually exhausting to get the entire numerous armor items to ‘play good’ with one another with out clipping; by limiting the combos, the builders can higher management how the armor all matches collectively.
However precise historic armor was designed with a level of ‘combine and match’ in thoughts. Certainly, event armor usually included ‘items of change’ – alternate elements for various occasions or makes use of which may very well be swapped out and in. Anchoring the presentation in historic designs thus permits for a system the place the assorted items ‘play good’ collectively as a result of they had been designed to take action in the true world with out overly limiting mobility. KC:D2, for reference, has twelve armor slots, layered over one another, representing pretty nicely the essential elements of c. 1400 heavy armor.
Briefly then, I wish to encourage fantasy artists and designers, for each sort of manufacturing – movie, video video games, or simply 2D art work – to spend much less time taking a look at one another’s fantasy work and extra time taking a look at historic armor. A whole lot of at present’s fantasy armor tropes come out of the Nineteen Eighties and Nineteen Nineties early years of Dungeons and Dragons when it was a lot tougher to get good info and particularly good photos of historic armor. However that’s modified! A whole lot of museum collections are on-line now with photos. The very best factor is, that additionally permits you to increase past Europe: there are fascinating armor designs from the entire world over which just about by no means present up in these settings. South Asian-style mail with mirror plates, as an illustration, or Chinese language-style lamellar, or the otherwise constructed and completely superior trying Japanese lamellar. Heck, even within the European custom there are cool armor varieties which just about by no means present up in fantasy fiction, just like the oft-overlooked brigandine.
The armor design language developed over the previous c. 3,000 years globally is each far richer but in addition deeper, knowledgeable by a wider vary of considerations of practicality and ornament, than the final twenty years of fantasy movie and on-line character artwork. Due to on-line collections and higher publications, a number of that selection is offered to you and a number of data about how and why these armors labored the best way they did can also be accessible. You’ll get higher designs for those who use it!